March 6, 2013
Larry and Terry begin participating in One Game A Month (1GAM) under “Tuttle Games,” making browser games with ImpactJS.
October 4, 2014
1GAM served as a solid starting point, resulting in 8 mini-games, plus involvement in a game jam and contest.
Begin developing Traveling Bacon
June 9, 2015
Work begins on our first independent Unity project: a puzzle game with a pig.
Traveling Bacon released
July 19, 2015
Our first standalone game is “shipped” after under 2 months of work.
Stage Fright released
January 2, 2016
This 20-minute interactive short story’s eerie vibe draws two Let’s Play videos from GameJolt.
Urban Parking Simulator prototype published
March 27, 2017
Our first work in 3D: a two-player cooperative game focusing on verbal communication and calculated risks.
Late Leaf is born
May 3, 2017
Late Leaf LLC is formed: we’re taking game dev a bit more seriously now!
Hot Day released
August 11, 2017
The first game we ever made back during 1GAM gets remade in a low-poly voxel style, for free on iOS.